I recently ran into a collection of old MP3′s I had sitting on a hard drive long forgotten. It was a gold mine of classics that were popular even long before I was born. It included classical music, blues, swing, folk, and more. I had forgotten about it and it laid there for years, through all of my hardware transitions, waiting to be rediscovered. Continue reading
Doom3 was a really dark game. I saw some interesting tweaks inside of the main shader that made me ask the question, “Did it have to be so dark?”
There was a fairly strict directive of no more than 2 lights touching each other, otherwise the lights had to be very small. Size mattered when it came to lights. The larger a light source was, the more pixels it would fill on the screen. Between the dynamic lighting and the stencil shadow rendering, PC’s of the day were crying in their diapers. Continue reading
Though I’m in no position to tell you what to do with your life I do hopefully have a couple notes to consider along your career path. Continue reading
After 10+ years of blogging as Inland Studios, let’s start over; shall we?
An archive of my rants and raves of the past 5 or so years can be found here …