Doom3 Linear Lighting

Doom3 was a really dark game.  I saw some interesting tweaks inside of the main shader that made me ask the question, “Did it have to be so dark?”

There was a fairly strict directive of no more than 2 lights touching each other, otherwise the lights had to be very small.  Size mattered when it came to lights.  The larger a light source was, the more pixels it would fill on the screen.  Between the dynamic lighting and the stencil shadow rendering, PC’s of the day were crying in their diapers. Continue reading

Codemonkey | Author | Cool Dad (certified)