Well.. it’s here. We’ve reached that point in the timeline of our existence where another Bethesda game appears, buckling under the weight of it’s own good intentions. Reviews are showing up online and things are looking pretty good for Fallout 4. The hype was real… and so were the bugs. But what makes it okay for Bethesda to have crippling frame rate issues and crashes? Why is it not okay for Batman or any other product from pretty much any other game company in the industry?
Outside of Goat Simulator, Garry’s Mod, and a handful of others, I can’t think of many other games that exhibit a certain kind of all-around broken-ness to them. The difference of course between those games and ones like Bethesda games is that Goat Simulator is an exploitation of something that we’ve all accepted as inherently broken in all video games and turned it into a mechanic, much like Garry’s Mod or Octodad. The fundamental execution of the physics simulation is reacting exactly as it was programmed to do. But what happens when these digital worlds do not react as they are supposed to?
I’ve written about my experiences with Fallout, and why I’ll never touch another Bethesda game. There is no need to wade waist deep in that pile of sewage any longer. My only question for the world is simply this; what makes Bethesda different than the next company? How many passes does one company get? They’ve been pumping out, “fun, expansive, and complete broken” experiences since the early 90’s and the entire industry just chuckles inappropriately, like a good laugh and a pat on the back every time your drunk uncle trips. You know he has a problem, but it’s just too damn funny to take his keys away. Really?!
So look at our drunk uncle Bethesda. We not only accept him, warts and all, but praise him.
“9.5! perfect 10! You did it again, Bethesda! I couldn’t actually finish the game because my save file was corrupted around 70% through, and I lost 3 hours after it locked up in a fire fight, and I lost 2 more hours after my foot was caught in some geometry, but wow Uncle Bethesda; you’ve really delivered again.” – every reviewer ever
Like some weird sort of Stepford Wives, we all smile and accept what we can get. We jump at the chance to spend more time in that world, knowing that time will be lost and bugs will hold us back.
In a world where there are so many options and so my products screaming for our time and attentions, I must know why there is still such a strong following for a series of products that may rank AAA in scope but it’s amateur hour when it comes to delivering a reasonably stable game. I refuse to believe that the size of the world and the game are an excuse anymore. We’ve seen plenty of other companies do this, and do it better.
I’d rather have Bethesda make a game that is 1/10th the size, is injected with more innovation than repetition, and has more than a snowballs’ chance in hell to play from start to finish without crashes, crippling frame rates, and show stopping bugs. Frankly I don’t think they can do it. The games continue to grow and the bugs never get any better. I am floored that reviewers continue to accept it and reward bad behavior like giving chocolate to a spoiled child to stop his tantrums.