Sometimes… Well, to be honest often times, we have to get outside of our comfort zones if we hope to grow as individuals.
If you thought video games were about passion, you’ve never made a tabletop game. This is a lesson I recently learned while creating a 2-player card game about sword fighting. But I’m not here to write about the game design process, I’m here to talk about the business side of tabletop.
Conformity. It’s a relatively soothing word that rolls off of the tongue, as it should. Conformity is this idea of fitting in by following a set of rules or guidelines that define what is normal and what is not. Conformity is that innate voice in your head that see’s a pattern and feels a sense of awkwardness for not falling into place with that pattern. We all do it, we are practically conditioned to do it. It would only take a short trip down the Internet rabbit hole to find videos of people facing the wrong direction in an elevator because everyone else was doing it. We’ve seen videos of people paying for VIP seats at a bus stop because the only time that it’s okay to break the mold of conformity it’s to rise to a new tier in the same social structure. Why ,after all, would we conform
“We believe that the NX will recapture a lot of the lapsed Wii players,” – Alain Corre (Ubisoft EMEA Executive Director) “For us, it’s not about specs, it’s not about teraflops, it’s not about the horsepower of a particular system. For us, it’s about the content,” – Reggie Fils-Aime No matter where you stand, either as a fan or opposer of Nintendo, I think it’s hard to argue with how painful these statements are. We have an executive director who is making claims that the NX will bring back the Wii crowd, a group that was universally agreed upon by industry professionals and journalists to be long gone. Those casual players were here and gone, having moved to other platforms like mobile or more adult consoles with 3rd party support like Xbox and Playstation.
I’m going to come right out and say it, Zelda: Breath of the Wild gives me very mixed feelings. It looks like an eastern game with western design, and because of that I feel like I’ll never get anywhere with this game.
According to Wikipedia Misdirection is a form of deception in which the attention of an audience is focused on one thing in order to distract its attention from another.
Dear Game Developers, I don’t play online games of any kind. The last online game I played was Quake 3, and primarily because this game saw very few changes after launch. It was also a game that spawned off of my bread and butter; single-player offline experiences. Quake 2 was a flawed game in many ways, but that is exactly why I loved it so much. The physics in the game was a particularly interesting topic of discussion. Most of the Quake games had a long-standing bug in their movement that allowed players to perform feats not originally intended by the designers. These physics flaws lead to insane Quake speed runs. Quake 3 had an opportunity to purge the bug but they embraced it, enhanced and refined it. It became a staple of the core mechanics in the game. I appreciated this, and it was one of the primary reasons
Admittedly, after typing the subject of this post my mind suddenly went to a different place. I was reminded of an old show of the same name, but something about that TV series still feels relevant to what I am about to say. What I am saying is… well… Curb your enthusiasm!