Sometimes… Well, to be honest often times, we have to get outside of our comfort zones if we hope to grow as individuals.
I’m screaming inside… I’ve followed the political race these past two years more closely than I ever have any other year of my life and I regret it.
Now I realize that this blog has always been – and will continue to be – about the much more interesting topics of games and interactive entertainment, but I have to pause.
If you thought video games were about passion, you’ve never made a tabletop game. This is a lesson I recently learned while creating a 2-player card game about sword fighting. But I’m not here to write about the game design process, I’m here to talk about the business side of tabletop.
Conformity. It’s a relatively soothing word that rolls off of the tongue, as it should. Conformity is this idea of fitting in by following a set of rules or guidelines that define what is normal and what is not. Conformity is that innate voice in your head that see’s a pattern and feels a sense of awkwardness for not falling into place with that pattern. We all do it, we are practically conditioned to do it. It would only take a short trip down the Internet rabbit hole to find videos of people facing the wrong direction in an elevator because everyone else was doing it. We’ve seen videos of people paying for VIP seats at a bus stop because the only time that it’s okay to break the mold of conformity it’s to rise to a new tier in the same social structure. Why ,after all, would we conform
“We believe that the NX will recapture a lot of the lapsed Wii players,” – Alain Corre (Ubisoft EMEA Executive Director) “For us, it’s not about specs, it’s not about teraflops, it’s not about the horsepower of a particular system. For us, it’s about the content,” – Reggie Fils-Aime No matter where you stand, either as a fan or opposer of Nintendo, I think it’s hard to argue with how painful these statements are. We have an executive director who is making claims that the NX will bring back the Wii crowd, a group that was universally agreed upon by industry professionals and journalists to be long gone. Those casual players were here and gone, having moved to other platforms like mobile or more adult consoles with 3rd party support like Xbox and Playstation.